Self-initiated fictional concept by Tide Social Studio. Brands, metrics, awards, members, reviews, and testimonials shown here are invented for design demonstration.

Independent game studio · Est. 2019

Enter theAether

We craft tabletop worlds you can hold in your hands. Deep strategy, luminous components, and game nights you will still be talking about next week.

  • 0Games on tables
  • 0Countries
  • 0Worlds
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The collection

Games built to be returned to.

Eight worlds, one studio. Every box is a place you can go back to, and every rule earned its seat at the table.

Drag to explore the shelf

The flagship · 2026 edition

Aether: Nova

Our most ambitious world yet. A galaxy that reshapes itself every game, where five rival factions race to bend the stars to their will.

  • A living galaxy that shifts with every session
  • Modular hex expanse, never the same map twice
  • Five asymmetric factions, each with unique powers
  • Solo mode with a relentless AI nemesis
1 to 4Players
60 to 90Minutes
12+Age
3.2 / 5Weight
Aether GamesNova
01

How Nova plays

Three moves to the stars.

01

Explore

Send scouts into the drifting hex expanse and claim the systems that fit your strategy.

02

Build

Grow your engine, forge alliances, and turn raw starlight into unstoppable momentum.

03

Ascend

Trigger the endgame on your terms and etch your faction into the story of the Aether.

The studio

A small studio with a large imagination.

Aether began in a cramped apartment with one prototype, a stack of hand-cut cards, and a stubborn belief that a board game could feel like stepping into another world. Seven years later, we are a team of eleven designers, illustrators, and sculptors who still test every idea the same way: around a real table, with real people, until the room goes quiet and then loud.

We do not make games to pass the time. We make them to bend it.

Lena Marsh, Founder & Lead Designer
0Games published
0Copies in the wild
0Design awards
0Countries
  • 01

    Design with soul

    Every rule earns its place. If a mechanic does not create a story, it does not make the box.

  • 02

    Components you can feel

    Thick board, weighted pieces, ink that catches the light. Opening the box should feel like an event.

  • 03

    Play for everyone

    From first-timers to lifelong strategists, the table has a seat for you and a rulebook that respects your evening.

The Guild

Where players become a community.

Half a million members trade strategies, host tournaments, and shape the games we make next.

  • 14Nov

    Aether League Finals

    Lisbon · The world championship for Nova

  • 20Sep

    Nova World Tour

    20 cities · Demo nights and launch parties

  • 04Fri

    Design Lab Livestream

    Online · First look at what we are prototyping

★★★★★

Nova hit our table and did not leave for a month. Every session told a different story.

PPriya R. Board game club host
★★★★★

The components feel like heirlooms. My kids treat them like treasure.

MMarcus L. Dad of three
★★★★★

Obsidian Court turned my quiet coworkers into ruthless schemers. Ten out of ten.

First access

Get first access to new worlds.

Join the Guild for early releases, print-and-play prints, and a front-row seat to what we build next.

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